Diablo 4 Rogue Guide
Diablo IV Rogues are a high-performing class with a distinctive playstyle. Their extreme mobility, devastating attacks, and numerous inventive combat options make them a highly appealing option. Yet many players struggle with their complex toolset. Read this guide to gain a better understanding of Rogue mechanics and their most promising builds.
Diablo 4 Rogue Class Overview
Rogues are extremely versatile. Options at their disposal include melee and ranged attacks, stealth, traps, debuffs, and elemental effects. The Rogue specialization system lets them drastically adjust their gameplay on the fly. They can inflict enormous harm very quickly, and their mobility is practically unmatched. On the downside, they are rather fragile if caught in the open. Furthermore, Rogues are truly hard to master. Players must keep track of positioning, movement, and conditional combos to ensure the full effect, making the class somewhat unfriendly for beginners.
The effects of attributes in Diablo 4 are not identical across classes. We summarize their impact on Rogue below, along with leveling and gear bonus priority suggestions.
|General Effect per point
|Rogue Effect per point
|+0.1% Resource Generation
|+0.05% all Resistances
|+0.02% Critical Strike Chance
|+0.1% Healing Received
+0.25% Overpower Damage
|+0.025% Dodge Chance
|+0.1% Skill Damage
Unique Rogue Features
- Energy is the primary resource consumed by Rogue abilities. Its recovery is automatic, but slow unless improved;
- In addition to wielding swords and daggers, Rogues enjoy exclusive access to ranged physical weapons (bows and crossbows);
- Certain Rogue skills provide Stealth. Heroes with Stealth cannot be targetted, but lose it when attacking or harmed by area effects;
- Other skills let them deploy traps, which harm all nearby foes when one of them steps inside their radius;
- Armed attacks may benefit from one of three Imbuement effects:
- Poison: Gives the victim a damage-over-time debuff;
- Shadow: Causes targets to explode on death, harming other nearby opponents;
- Cold: Applies stacking Chill effects, which slow enemies down. If stacks reach 100%, the target freezes completely;
- When dismounting, Rogues jump out of the saddle and fire arrows from above;
- Completing the Rogue class quest unlocks the Specialization system. Players can choose between different Specializations, each adding a major mechanic. The chosen Specialization could be swapped for free whenever the player wishes, even during combat. Three Specializations are unlocked while leveling:
- Combo Points (level 15). Combo Points are earned when using Basics and spent to enhance Core effects;
- Inner Sight (level 20). Certain enemies become marked. Attacking them fills an Inner Sight bar. Once it is full, the hero gets unlimited Energy for a few seconds and a total Energy refill when those seconds run out;
- Preparation (level 30). The player can spend 100 Energy to immediately end the cooldown of their Ultimate skill. Activating this Ultimate resets all other cooldowns.
Rogue Skill Tree
Rogue skills are separated into several categories:
- Basics are relatively weak attacks that cost no Energy and provide useful extra effects like buffs or debuffs;
- Cores are mainstay attacks that require Energy, but have no cooldowns. Most can hit multiple targets;
- The Agility category contains powerful and versatile movement options;
- Subterfuge gives the heroes more battlefield-shaping options including stealth, protection, a debuff grenade, and a Poison trap;
- Imbuements attach an elemental effect to the hero’s next two weapon-based skill uses;
- Ultimates consist of three mutually-exclusive choices: a clone that copies all actions including attacks at a fraction of their strength, two successive arrowstorms in one area, and a deadlier trap;
- Passive skills provide permanent bonuses, usually augmenting stats or effects under specific circumstances. Many involve exploiting debuffs. Passives culminate in five mutually-exclusive Capstones that grant dramatic bonuses following attacks that meet difficult conditions, such as activating Lucky Hits.
Best Rogue skills typically depend on the chosen build, but some are universally applicable:
- Puncture is a fast ranged Basic that even melee builds tend to use. It can slow opponents and may be upgraded to provide Energy whenever it hits crowd-controlled foes;
- Despite its relatively weak attack, Dash is the definitive mobility skill that lets the hero cross the battlefield quickly;
- Dark Shroud is the Rogue’s only damage reduction skill, useful for any build in a pinch and ranged ones on a regular basis;
- All Imbuements help round out a build with powerful new effects. Shadow seems especially handy since it effectively converts single-target attacks into AoE bombardments.
Rogue Paragon Boards
- Rogue Starter: The initial Paragon Board contains a variety of basic offensive and defensive nodes;
- Cheap Shot: Chiefly bonuses against foes subjected to crowd-control effects;
- Cunning Stratagem: Some generic offensive and defensive bonuses, plus a Legendary that enhances non-damage Combo Point effects;
- Deadly Ambush: Chiefly bonuses against opponents who ran afoul of Traps;
- Eldritch Bounty: Chiefly bonuses for abilities affected by Imbuements;
- Exploit Weakness: Bonuses against Vulnerable foes and/or Elites. Note that Rogues have many means of inflicting a Vulnerable status;
- Leyrana’s Instinct: Generic offensive and defensive bonuses, plus a Legendary that grants 100% Dodge Chance while the Inner Sight bar is full;
- No Witnesses: Various offensive and defensive bonuses, plus a Legendary with powerful offensive Ultimate buffs, offering synergy with the Preparation Specialization;
- Tricks of the Trade: Chiefly offensive bonuses that support hybrid (melee-ranged) builds.
Although most Rogue Glyphs are oriented towards specific playstyles, several are considered to stand out for most builds:
- Combat increases Core critical effects. Its unlockable bonus lets critical hits refund some of their Energy costs;
- Chip’s unlockable bonus makes foes more vulnerable to physical harm from the Rogue after each successful attack. This is perfect for dealing with tougher opponents;
- Exploit increases harm done to Vulnerable opponents, with an unlockable bonus that lets the Rogue make foes Vulnerable using any successful attack;
- Infusion empowers Imbuements. Its unlockable bonus lets using an Imbuement reduce the cooldown of other Imbuements, which can be a neat addition for those seeking to employ several elements.
Best Rogue Legendaries
Best Rogue Legendary Affixes likewise depend on build, but some Legendaries are more widely useful:
- Corruption increases the effectiveness of Imbued attacks on Vulnerable foes, connecting two widely-used class mechanics;
- Quickening Fog dazes foes with a smoke bomb following a Dash, enhancing the class’ most popular movement skill and giving Rogues more room to breathe after rushing;
- Ravenous activates accelerated Energy recovery after killing a Vulnerable foe, which is an easy to meet condition for this class;
- Siphoned Victuals heals the hero on a Lucky Hit against a Vulnerable foe, compensating the Rogue’s fragility;
- Expectant is a generic Legendary that nevertheless goes particularly well with Rogue’s DPS focus by enhancing Core effectiveness after Basic attacks.
Best Rogue Builds in Diablo 4
Although the same Rogue can use both melee and ranged abilities, true hybrid builds are rare and generally subpar. Most Rogues lean towards either melee or ranged combat, though they often still use some skills from the other approach to round out their powerset. Players have many choices to make beyond this initial decision. Below, we consider the most popular build archetypes for either version. While details may change depending on individual preferences, random drops, and patch changes, those general concepts have proven viable so far.
Rogue Melee Builds
- The Twisting Blades Rogue build is the most celebrated melee concept. Twisting Blades lets the hero attack one opponent, then move away and let the blades fly back into their hands, cutting all other foes along the way. Mobility powers such as Dash elevate it as a shockingly effective multi-target ability. The Advanced upgrade reduces all cooldowns for every target struck by the blades. Puncture generates resources without breaking up the flow. Different Imbuements work, though Shadow is probably most suitable for fast-paced carnage. Combo Points could make the ability even deadlier, while Inner Sight promises to sustain its momentum with Energy. Bladedancer’s Aspect directly enhances the build-defining Core, while other relevant Legendaries should be selected for their Energy recovery. The result is a build that causes insane amounts of damage very quickly. However, it can get rather hectic, since the player must keep moving and tracking cooldowns;
- The Flurry Rogue build presents a less hectic alternative. Flurry hits enemies in front, but the Encircling Blades Legendary Affix expands this radius to a circle around the hero. That makes positioning much less burdensome. Maximizing offensive output is essential here. That likely means raising critical power, specializing in Combo Points, and deploying different Imbuements. Puncture is even more valuable for racking up Combo Points. Hybrid bonuses that rewards witching back and forth between ranged and melee abilities prove helpful. Mobility is still valuable in case one gets overwhelmed, though less important than in the preceding build. The Closer Glyph, with its melee offensive and defensive bonuses, is a must-have.
Rogue Ranged Builds
- Barrage is the lynchpin of the most popular Rogue bow build concept. This skill fires multiple arrows that fan out away from the shooter. They could ricochet off targets into other enemies. This effect is enhanced by the Branching Volleys Legendary Aspect that splits arrows on ricochet to send them flying into different neighbors. The Rogue can control how widely the arrows will spread through cunning positioning. Standing closer to foes guarantees more harm to fewer targets. Ranged builds require more protection, so picking up stealth and Dark Shroud is a good idea. The Umbrous Legendary can replenish shadow cover with ranged hits, making it highly useful here;
- Penetrating Shot, which shoots through all foes in a line, is the main ranged alternative to Barrage. The Trickshot Legendary adds arrows shooting to either side whenever this attack hits someone. Together with the Shadow Imbuement, it creates a deadly shockwave that can wipe away hordes with ease. Poison Imbuement is recommended for smaller groups of tougher foes. This build is fairly straightforward, though it also requires good positioning for maximum benefit.
Rogue Leveling Tips
Leveling Rogues is a somewhat easier and faster process than most classes, but there are ways to make it smoother still:
- Although Rogue builds become viable comparatively early, Rogues still benefit from playing on World Tier 1 at first. Getting less XP per action is more than cancelled out by finishing content faster;
- Twisting Blades or Penetrating Shot are the best leveling builds due to their versatility, though they require some gaming skill to use well. They ensure fast progress with their extremely deadly Cores;
- The early priority for leveling to round out a build usually goes like this: one Basic->chosen Core->mobility and defense. Once that has been secured, the hero could start dubbing in other options too. Securing faster Energy recovery through upgrades and special gear is another priority;
- Taking advantage of free Specialization swaps can go a long way towards ensuring rapid progress. As a rule, Combo Points are useful for most early content, while Inner Sight is preferable for taking on bosses and other long encounters;
- As far as gearing goes, upgrading your build’s primary weapon (melee or ranged) should take priority;
- Collect Codex of Power Aspects necessary for your build. While inferior to randomly rolled Legendaries, they provide reliable bonuses early in the build. At the same time, keep an eye for Legendary drops and see how they can fit into your plans;
- Avoid imprinting Aspects on weapons while leveling. Weapons are frequently replaced, so it is likely to be an expensvie waste of effort. Use Amulets instead.
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