Top PvP Arena Comps in Dragonflight Season One
Having the right team compositions is key to success in WoW’s Arena, along with knowing to use them. Dragonflight has radically altered the MMORPG’s PvP balance by tweaking all existing classes and introducing the Evokers. While players are still adjusting to the new meta, certain comps have already become popular in the Arena. Some are pretty traditional and only underwent minor changes, while others had to be reworked or invented from ground up. Read our guide to learn which among them show the greatest promise in this season.
2v2 Arena Comps
2v2 is comparatively simple, featuring fewer targets, but it also places greater weight on each spec choice. Duos cannot hope to cover all the bases and must rely on a straightforward and reliable approach.
Affliction Warlock and Restoration Druid
Warlocks benefit from this expansion’s general changes. Health pools have been increased across the board, making them more durable and rewarding their ability to chip away at health over time. Demonology could work too, but Affliction is ahead thanks to Amplify Curse, which together with Curse of Agony makes them stronger than other casters. Talent flexibility allows Warlocks to adjust to different match-ups. While the Warlock grinds down both opponents, the Druid (who has not seen that many changes) will concentrate on keeping the duo in the fight, turning into a bear for defense in between deploying heals.
Arms Warrior and Restoration Druid
The Druid works mostly as above. Arms Warrior is highly mobile, versatile, and great at holding enemies at bay. They can coordinate crowd-control efforts with the Druid, though the latter’s priority should still be on healing and surviving. Above all, the Warrior should constantly keep the pressure on the enemies, leaping towards them and inflicting bleed effects from their expanded arsenal. Fury Warrior can be used as an alternative. While simpler to play and blessed with more raw strength, Fury offers less utility and is easier for opponents to control. Overall, this comp is great at taking down other high-level comps.
Assassination Rogue and Restoration Druid
Out of all the Rogue specs, Assassination offers by far the best damage output. Like Affliction Warlocks, those Rogues benefit from a shift in emphasis towards continuously chipping away at larger health pools. They must deploy various damage-over-time effects whenever possible while undermining hostile healing with Hemotoxin. The Druid’s reliable healing and occasional crowd-control support will help keep the Rogue alive until then, though the latter should also rely on their own control and mobility powers to minimize the harm they receive.
Havoc Demon Hunter and Holy Paladin
Even after nerfs, Havoc Demon Hunters maintain their position as one of the most effective DPS options, with great maneuverability, harm mitigation, and varied offensive powers. Meanwhile, Holy Paladins have received another way to trigger Avenging Wrath and additional healing capabilities, expanding their already formidable defensive and supportive arsenal. The main strategy is for the Demon Hunter to constantly go on the offensive while the Paladin provides healing and blessings. Additionally, both heroes should use their crowd control powers and interrupt enemy spellcasting, ensuring that they can outlast the opposition.
Feral Druid and Holy Priest
A versatile array of single-target healing abilities lets Holy Priests thrive in most 2v2 match-ups more so than they might in 3v3. While keeping their partner alive and unimpeded is the Priest’s chief concern, the format also encourages them to play a little more aggressively. Coordinated crowd-control effects can be key for securing victory. As for Feral Druids, they are mobile and even more durable than before. Their varied offensive powers can make them a little tricky to handle, but experienced players will benefit from their versatility. On the whole, they should concentrate on maintaining continuous damage effects on both opponents, hitting them simultaneously whenever possible.
Fire Mage and Subtlety Rogue
Individually, Fire Mages and Subtlety Rogues are not very impressive. Both have good offensive and crowd-control capabilities, but are otherwise limited and somewhat flimsy (albeit arguably better-protected than others in their classes). When working together, they become arguably the most effective DPS duo, albeit one that requires skillful handling. Coordinating the use of control powers is more important than ever, as the goal is to overwhelm the enemy pair’s ability to wriggle out from under their effects. Once the enemies are disabled and unable to defend themselves properly, the duo can go in for the kill with burst damage abilities.
Unholy Death Knight and Restoration Druid
Among those comps, this one may be the safest. Unholy Death Knights have become even tougher, on top of their extensive array of passive protective abilities and runes. Meanwhile, their capacity for consistently sapping away enemy health with various disease effects (their own and those of their summons) helps them outlast the opposition. Restoration Druids provide additional insurance. To fully ensure their victory, both partners should apply crowd-control whenever possible, with a focus on shutting down hostile healing. The Death Knight’s summons and disease effects must also be kept in play.
Preservation Evoker and Survival Hunter
The newest healer spec has many varied and complex abilities, covering movement, healing, crowd-control and damage-dealing. That makes Preservation Evokers difficult to master, but also gives them substantial versatility that recommends them for this comp. Survival Hunters have gained new crowd-control and offensive powers. Once again, controlling the hostile duo is an essential part of the plan, for which both specs are well-equipped. Having incapacitated their foes, they can proceed to overwhelm them with assorted attacks. The Evoker’s Fire Breath is also great for guiding victims into the Hunter’s traps.
Beast Mastery Hunter and Holy Priest
Enhanced access to crowd-control is shared across Hunter specs, but Beast Mastery Hunters arguably benefit from it the most. They are especially hard for enemies to reach, between their mobility, pets, and newly-expanded controlling capabilities. The Hunter’s and the Priest’s control powers have great synergy, letting them keep their enemies locked down as much as psosible. The Hunter should maximize continuous damage output to both targets, overwhelming the enemy healer. One caveat is that if enemies do pin down the Hunter, they may take them down rather easily. However, the Holy Priest is well-positioned to keep the Hunter alive in case something goes wrong.
Mistweaver Monk and Havoc Demon Hunter
The strengths of the Havoc Demon Hunters have already been described. Mistweaver Monks are very self-sufficient, letting Demon Hunters concentrate on the offnesive, but also bring powerful healing and versatile crowd control to the table. The Monk should concentrate on locking down the rival healer while keeping their partner safe from negative effects and other harm. Apart from that, both combatants should use their superior maneuverability to minimize the other team’s opportunities to deal harm, allowing this comp to win through perseverance.
3v3 Arena Comps
Compared to 2v2, 3v3 is more elaborate and has room for more varied tactics. Securing a decisive advantage is trickier due to the extra opponent. Healing becomes more difficult and resource expenditures grow.
Affliction Warlock, Shadow Priest, Restoration Druid
Despite being nerfed, Shadow Priests possess a wide and powerful array of offensive and controlling capabilities. That makes them a great addition to the previously described Warlock-Druid duo. The Priest and the Warlock should coordinate their crowd-control efforts to keep enemies locked down and off each other’s back. They should also sap away at enemies’ health with every tool at their disposal. Powers like Silence and Unstable Affliction are extremely helpful in that they make it harder for the opposition to dispel those specs’ varied malign effects. The Druid should concentrate on keeping both of their partners safe with continuous healing, remembering to shelter in bear form in between applying those effects.
Affliction Warlock, Balance Druid, Preservation Evoker
All members of this comp are quite mobile and have a potent suite of controling abilities between them. By coordinating, those spellcasters should have little difficulty in keeping the opposition at bay while their continuous damage debuffs grind away at their foes’ health. Balance Druids in particular and root and silence enemies en masse. This capability should be focused on the other trio’s healer. Evokers are charged with keeping the team alive, but should not neglect their own attacks. Having three spellcasters in one team also means the interruptions will have to be distributed between them, mitigating one of their biggest vulnerabilities.
Arms Warrior, Retribution Paladin, Discipline Priest
Winning with this comp requires considerable teamwork and tactical awareness. Its members make up for each others’ disadvantages. Notably, the Warrior will shore up the Paladin’s defenses (comparatively lacking by the class’ high standards) while benefitting from the latter’s debuff protection. The two frontline fighters must be constantly on the offensive, applying cleaving damage whenever possible to whittle down the enemies as fast as possible. Additionally, the Paladin should take care to disable the enemy healer. The Discipline Priest is required to juggle offensive and healing powers. While the latter is a priority, they should make sure to acquire Atonement with attacks to enable added healing.
Assassination Rogue, Arcane Mage, Holy Priest
This comp is somewhat reliant on setup and coordination of crowd control. The Assassination Rogue’s exceptional killing capability should be focused on taking down one opponent at a time. Meanwhile, the Arcane Mage must deploy their varied arsenal of controlling spells to let the Rogue do so without being intercepted or pinned down. In particular, they should keep enemies away during the assassination attempt itself. The Mage’s own movement abilities can be deployed to avoid interruptions. The Holy Priest needs to play it safer than in 2v2, concentrating on healing, although their offensive powers may still be required to maintain momentum against the other team.
Demonology Warlock, Elemental Shaman, Restoration Druid
Demonology Warlocks can deploy their pets swiftly thanks to the Master Summoner talent. Their own powers and pet abilities combine to inflict overwhelming harm to the enemy. Elemental Shamans possess a variety of burst and continuous offensive powers and can also disrupt hostile actions well. By coordinating their efforts and keeping up the pressure, those spellcasters should be able to hold back their foes while overwhelming enemy defenses. The Druid is once again there to keep the team alive and draw away attacks and disruptions, letting the other casters and the Warlock’s summons do the work with minimal complications.
Feral Druid, Arms Warrior, Discipline Priest
Feral Druids are somewhat complicated to use properly due to their reliance on combos and numerous continuous effects. The Druid should strive to keep all their targets bleeding. By waiting until their defensive abilities have been used up, they can maximize the harm done by their Avatar of Ashamane. Cooperating with Arms Warrior allows the two of them to unleash a powerful cleaving offensive in between keeping targets at bay with crowd control. Finally, the Discipline Priest is once again called upon to make up for the others’ lack of healing, while still attacking on the side to pick up Atonement.
Feral Druid, Beast Mastery Hunter, Discipline Priest
Compared to the previous cleaving-oriented comp, this one relies on heavier single-target damage output from all sources including the Priest and the Hunter’s pet. The Druid’s job extends to helping keep enemies away from flimsy allies, both through crowd control and by kiting in bear form. Playing to the strengths of this comp requires taking down each successive target quickly, before the comp’s relative disadvantage in continuous damage begins to tell. The Hunter will have to carefully maintain distance from opponents, while the Priest must take care not to neglect healing entirely.
Feral Druid, Shadow Priest, Restoration Shaman
Although somewhat poorly regarded, the Restoration Shaman enjoys a variety of healing abilities that can be applied to the entire team as well as to priority targets. That last part makes them ideal for keeping either partner in this comp alive while they deliver the damage. The Shaman’s Purge should also be applied vigorously to undermine the opposing team, while their spell redirection or interruption powers should reduce enemy pressure. Shadow Priests and Feral Druids, meanwhile, should concentrate on inflicting continuous harm. Beginners may find this comp somewhat overwhelming, but it is well-positioned to win the battle of attrition.
Frost Death Knight, Windwalker Monk, Preservation Evoker
Frost Death Knights and Windwalker Monks are both melee cleave specialists. The Monk can disable enemies nearby, leaving them easy prey for the Death Knight and compenating for the latter’s poor mobility. They can repeat this maneuver again and again, exhausting the other team’s defensive capabilities. Any attempts to control them in turn would be easy enough for this group to avoid. The Evoker’s part in this is mostly to hang back and heal, but they can also use Swoop Up to position a victim in their partners’ cleave radius. That would certainly help reduce the unpredictability of the 3v3 confrontation.
Unholy Death Knight, Havoc Demon Hunter, Preservation Evoker
The cleave strategy described in the previous entry works here too. The Evoker can deploy a victim near the Death Knight, who will be assisted by the Demon Hunter’s Chaos Nova stun. However, the Unholy Death Knight needs to juggle a more central role in dealing cleave damage together with inflicting continuous harm on all opponents and disrupting spellcasters with various powers. They should coordinate crowd control efforts with partners for maximum efficiency. The Demon Hunter and the Evoker should mostly try to avoid the frontline while keeping up pressure with attacks and debuffs. Enemy spellcasters in particular are likely to have a hard time dealing with this comp, since it includes so many ways to shut them down and expose them to danger.
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FAQ About Dragonflight Season One Arena Comps